Tuesday, April 28, 2015
11:00 a.m. PST, 2:00 p.m. EST


Games, gamification, and game-based learning. These terms and concepts increasingly find their way into the higher education and instructional design vocabulary.

Join Karl Kapp, professor of instructional technology at Bloomsburg University, and Deborah Thomas, who owns the game-based learning company SillyMonkey LLC, for this webinar on gamification. Discuss the latest research on the topic, and best practices for introducing interactive game-based learning into the classroom.

The webinar will explore:
  • The meaning of "gamification"
  • Strategies for integrating games into curricula
  • Skills and lessons best taught with games
  • Game elements most effective in academics
Q&A session to follow.

This webinar is sponsored by lynda.com and hosted by The Chronicle of Higher Education. All content presented during the event is provided by lynda.com.

Karl M. Kapp, EdD, scholar and writer
Karl M. Kapp, EdD, is a scholar, writer, and expert on the convergence of games, learning, and technology. Karl received a doctorate of education in instructional design at the University of Pittsburgh, and is an award-winning professor of instructional technology at Bloomsburg University in Pennsylvania. Karl consults with learning technology companies and advises Fortune 500 companies. Karl has written several grants and six books, including the best-selling The Gamification of Learning and Instruction and an accompanying how-to book. A regular speaker on gamification at conferences and in the media, Karl blogs at the Kapp Notes website. In 2007, he was named one of the top 20 most influential training professionals by TrainingIndustry, Inc.
Deborah Thomas, Owner, SillyMonkey, LLC
Deborah Thomas is owner of SillyMonkey, LLC, a game-based learning boutique. Early in her career, she taught at one of the worst performing middle schools in the country. Deborah drove her students’ SAT scores up 30 percent using innovative techniques that she created. Deborah applied her passion for helping people retain learning to her subsequent gamification work with Fortune 500 companies. Deborah received the 2011 Best Fun and Serious Game Award Europe, the 2009 Association for Talent Development (ATD) Dugan Laird Award, and the 2009 ATD Atlanta eLearning Excellence Award. Deborah is a past President of the North American Simulation and Gaming Association (NASAGA) and the Georgia Game and Development Association Atlanta.

Mark Walston
Mark Walston is a veteran communications professional with a 20-year history researching and reporting on higher education, with a focus on information technology. Former president and CEO of Concept Foundry, he has created award-winning integrated communications campaigns for universities and colleges across America -- and for industry leading IT corporations that serve higher education.
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